Hero has ability to make a damage to monster. Here is the static formula to calculate damage attack.
Total Skill ATK = ( base character ATK * bonus skill ATK%);
Dmg = (total Skill ATK * (100/( 100 + Def )));
Total Skill M.ATK = ( base character M.ATK * bonus skill M.ATK%);
M.Dmg = (total Skill M.ATK * (100/( 100 + M.Def )));
Monster Hurt = Dmg + M.Dmg ;
For Example: Swordman Lv.1 has Base_ATK = 30 Base_M.ATK = 10
using skill Storm blade (Normal)
bonus skill ATK. 80%
bonus skill M.ATK. 10%.
Monster DEF 15 and M.DEF 10
Total Skill ATK = 30 * 80%
Total Skill ATK = 24
Dmg = 24 * 100/(100 + 15)
Dmg = 20.78
Total Skill M.ATK = 10 * 10%
Total Skill M.ATK = 1
M.Dmg = 1*100/(100 + 10)
M.Dmg = 0.91
Monster Hurt = 21.69
Novice Lv.1
π΄ HP 700 π΅ MP 290
βοΈ Atk 583 β¨ MAtk 296
π₯ Cri 31
π‘ DEF 224 π« MDef 115
Skill consequence
1.Punch
Damage ATK% 130
Damage MATK% 0
MP Cost 20
Cooldown(sec) 3
2. Kick
Damage ATK% 150
Damage MATK% 0
MP Cost 30
Cooldown(sec) 4
Normal attack damage
Base ATK = 583
Dmg = 583 *(100/(100 + 224))
Dmg = 179.93
Base M.ATK = 296
M.Dmg = 296 *(100/(100 + 224))
M.Dmg = 91.35
Monster Hurt = Dmg + M.Dmg = 179.93 + 91.35
Monster Hurt = 271.28
Punch (Normal)
bonus skill ATK. 130%
bonus skill M.ATK. 0%
Monster DEF 35 and M.DEF 24
Total Skill ATK = 385 * 130%
Total Skill ATK = 500.5
Dmg = 500.5 * (100/(100 + 35))
Dmg = 370.74
Total Skill M.ATK = 296 * 0%
Total Skill M.ATK = 0
M.Dmg = 0 * 100/(100 + 24)
M.Dmg = 0
Monster Hurt = Dmg + M.Dmg = 370.74 + 0
Monster Hurt = 370.74
Kick (Normal)
bonus skill ATK. 150%
bonus skill M.ATK. 0%
Monster DEF 35 and M.DEF 24
Total Skill ATK = 385 * 150%
Total Skill ATK = 577.5
Dmg = 577.5 *(100/(100 + 35))
Dmg = 427.77
Total Skill M.ATK = 296 * 0%
Total Skill M.ATK = 0
M.Dmg = 0 * 100/(100 + 24)
M.Dmg = 0
Monster Hurt = Dmg + M.Dmg = 427.77 + 0
Monster Hurt = 427.77
Monster
Orc Mage
π΄ HP 3500 π΅ MP 0
βοΈ Atk 50 β¨ MAtk 20
π₯ Cri 0
π‘ DEF 45 π« MDEF 35
Monster damage
Base ATK = 10
Dmg = 50 *(100/(100 + 224))
Dmg = 13.43
Base M.ATK = 5
M.Dmg = 35 *(100/(100 + 224))
M.Dmg = 10.80
Hero Hurt = Dmg + M.Dmg = 13.43 + 10.80
Hero Hurt = 24.23
Battle timeline
Punch remain cooldown : Ready
Kick remain cooldown : Ready
Skill attack
-Novice :
Punch damage = 370.74
π΅ MP 290 - 20 = 270
-Monster : π΄ HP 3500 - 370.74 = 3129.26 point
Cooldown(sec) 4
-Monster : βοΈ attack damage = 24.23
-Novice : π΄ HP 700 - 24.23 = 675.77 point
Punch remain cooldown : 4
Kick remain cooldown : Ready
Skill attack
-Novice :
Kick damage = 427.77
π΅ MP 270 - 20 = 250
-Monster : π΄ HP 3129.26 - 427.77 = 2701.49 point
Cooldown(sec) 3
-Monster : βοΈ attack damage = 24.23
-Novice : π₯ HP 675.77 - 24.23 = 651.54 point
Punch remain cooldown : 3
Kick remain cooldown : 3
Normal attack
π₯ Cri damage!
-Novice : βοΈ normal attack damage = 271.28 x 1.5 = 406.92
-Monster : π΄ HP 2701.49 - 406.92 = 2294.57 point
-Monster : βοΈ attack damage = 24.23
-Novice : π₯ HP 651.54 - 24.23 = 627.31 point
Punch remain cooldown : 2
Kick remain cooldown : 2
Normal attack
-Novice : βοΈ normal attack damage = 271.28
-Monster : π΄ HP 2294.57 - 271.28 = 2023.29 point
-Monster : βοΈ attack damage = 24.23
-Novice : π₯ HP 627.31 - 24.23 = 603.08 point
Punch remain cooldown : 1
Kick remain cooldown : 1
Normal attack
-Novice : βοΈ normal attack damage = 271.28
-Monster : π΄ HP 2023.29 - 271.28 = 1752.01 point
-Monster : βοΈ attack damage = 24.23
-Novice : π₯ HP 603.08 - 24.23 = 578.85 point
Punch remain cooldown : Ready
Kick remain cooldown : Ready
Skill attack
π₯ Cri damage!
-Novice :
Punch damage = 370.74 x 1.5 = 556.11
π΅ MP 250 - 20 = 230
-Monster : π΄ HP 1752.01 - 556.11 = 1195.9 point
Cooldown(sec) 4
-Monster : βοΈ attack damage = 24.23
-Novice : π₯ HP 578.85 - 24.23 = 554.62 point
Punch remain cooldown : 4
Kick remain cooldown : Ready
Skill attack
-Novice :
Kick damage = 427.77
π΅ MP 230 - 20 = 210
-Monster : π΄ HP 1195.9 - 427.77 = 768.13 point
Cooldown(sec) 3
-Monster : βοΈ attack damge = 24.23
-Novice : π₯ HP 554.62 - 24.23 = 530.39
Punch remain cooldown : 3
Kick remain cooldown : 3
Normal attack
-Novice : βοΈ normal attack damage = 271.28
-Monster : π΄ HP 768.13 - 271.28 = 496.85 point
-Monster : βοΈ attack damage = 24.23
-Novice : π₯ HP 530.39 - 24.23 = 506.16 point
Punch remain cooldown : 2
Kick remain cooldown : 2
Normal attack
-Novice : βοΈ normal attack damage = 271.28
-Monster : π΄ HP 496.85 - 271.28 = 225.57 point
-Monster : βοΈ attack damage = 24.23
-Novice : π₯ HP 506.16 - 24.23 = 481.93 point
Punch remain cooldown : 1
Kick remain cooldown : 1
Normal attack
-Novice : βοΈ normal attack damage = 271.28
-Monster : π΄ HP 225.57 - 271.28 = 0 point
Monster die
βοΈ Hero win is battle!